Claims

Three game-attitude variables (Learning, Confidence, Leisure) correlated with experimental-group posttest scores

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Apart from the multivariate tests, three variables under the Learning, Confidence, and Leisure factors were found to correlate with the experimental group's posttest scores; no coefficients are printed. → Abdus Salam 2015

Evidence

Abdus Salam 2015

Abdus Salam, Anwar Hossain, & Shahidur Rahman. (2015). Effects of using Teams Games Tournaments (TGT) Cooperative Technique for Learning Mathematics in Secondary Schools of Bangladesh. Malaysian Online Journal of Educational Technology, 3(3). https://eric.ed.gov/?id=EJ1085938

q2 · i? · causal · r1

The article reports, without printing correlation coefficients, that "three variables under three different factors (Learning, Confidence, and Leisure) were being correlated with posttest scores of the experimental group."

"But apart from multivariate statistics there has been found that three variables under three different factors (Learning, Confidence, and Leisure) were being correlated with posttest scores of the experimental group."

Discussion

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