TGT produced significant positive shifts on two of sixteen mathematics-attitude statements in the experimental group¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Paired t-tests found significant pretest-posttest differences only on Value statement 02 and Enjoyment statement 04 (both p < .05), leading H02 to be rejected. → Abdus Salam 2015
q2 i? On Value 02, experimental-group means rose from 2.65 at pretest to 4.61 at posttest; on the negative Enjoyment 04 statement, means fell from 4.67 to 2.43. → Abdus Salam 2015 (2)
Evidence¶
Abdus Salam 2015¶
Abdus Salam, Anwar Hossain, & Shahidur Rahman. (2015). Effects of using Teams Games Tournaments (TGT) Cooperative Technique for Learning Mathematics in Secondary Schools of Bangladesh. Malaysian Online Journal of Educational Technology, 3(3). https://eric.ed.gov/?id=EJ1085938
q2 · i? · causal · r1
Paired-samples t-tests on the 16-statement attitude inventory for the 46-student experimental group; "two pairs had significant difference in their Mean Difference," under the Value and Enjoyment factors, both p < .05.
"Data in Table 3 indicate that two pairs had significant difference in their Mean Difference."
Abdus Salam 2015 (2)¶
Abdus Salam, Anwar Hossain, & Shahidur Rahman. (2015). Effects of using Teams Games Tournaments (TGT) Cooperative Technique for Learning Mathematics in Secondary Schools of Bangladesh. Malaysian Online Journal of Educational Technology, 3(3). https://eric.ed.gov/?id=EJ1085938
q2 · i? · causal · r1
Conclusion-section descriptive report of the two significant attitude items: "participants scored a Mean of 2.65 on Value 02 variable but after the treatment it increased to 4.61"; Enjoyment 04 fell from 4.67 to 2.43. Descriptive means only.
"On the pretest participants scored a Mean of 2.65 on Value 02 variable but after the treatment it increased to 4.61."
Discussion¶
Related Claims¶
- Gender had no significant multivariate effect on students' attitudes toward web-based computer games after TGT — related
- Three game-attitude variables (Learning, Confidence, Leisure) correlated with experimental-group posttest scores — related
- Students in Cooperative TGT classrooms learned to socialise while learning mathematics and became more active learners — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-11-01 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.