Claims

Good Behavior Game improves student writing conventions and writing productivity in one single-case study

Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesis r1 · q2 · i1–i2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i1 In one single-case design study of 6 students in grades 1 and 2, Good Behavior Game improved writing conventions (effect size 0.31, improvement index +12, p=0.05) and writing productivity (effect size 0.75, +27, p<0.01). → What Works Clearinghouse 2023 q2 i2 In the same study, total words written improved with an effect size of 0.75 and improvement index of +27, statistically significant at p<0.01. → What Works Clearinghouse 2023 (2)

Evidence

What Works Clearinghouse 2023

What Works Clearinghouse, Institute of Education Sciences, U.S. Department of Education. (2023). Good Behavior Game. https://ies.ed.gov/ncee/wwc/InterventionReport/728

q2 · i1 · quant-synthesis · r1

WWC synthesis of one single-case design study (Fallon et al., 2020) with 6 students in grades 1 and 2 in one northeastern U.S. school; the writing conventions summary reports a statistically significant effect size of 0.31 (improvement index +12, p=0.05), described as "potentially positive effects 0.31 +12 Yes (p=0.05)".

"Summary for writing conventions: potentially positive effects 0.31 +12 Yes (p=0.05)"

What Works Clearinghouse 2023 (2)

What Works Clearinghouse, Institute of Education Sciences, U.S. Department of Education. (2023). Good Behavior Game. https://ies.ed.gov/ncee/wwc/InterventionReport/728

q2 · i2 · quant-synthesis · r1

The same single-case study (Fallon et al., 2020) measured total words written; the productivity summary reports a statistically significant effect size of 0.75 (improvement index +27, p<0.01), described as "potentially positive effects 0.75 +27 Yes (p<0.01)". Both domains are rated promising evidence (Tier 3) based on this single study.

"Summary for writing productivity: potentially positive effects 0.75 +27 Yes (p<0.01)"

Discussion

Page metadata
Field Value
type claim
id gbg-improves-writing-outcomes
title Good Behavior Game improves student writing conventions and writing productivity in one single-case study
description Good Behavior Game improves student writing conventions and writing productivity in one single-case study
status review
evidence_strength weak
newest_evidence 2023
generated by process:wiki-ingest on 2026-10-07
trust unverified — no one has confirmed this page's content
sources 2 — what-works-clearinghouse-2023, what-works-clearinghouse-2023-2

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