Claims

Immersive procedural training in VR shows a significant medium positive effect on learning outcomes compared to less immersive environments (Hedges' g = 0.58)

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3 · i2 medium
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Meta-analysis of 16 experimental results found a positive overall effect size of Hedges' g = 0.58 for IVR versus less immersive controls on procedural learning outcomes. → Jongbloed 2024

Evidence

Jongbloed 2024

Jongbloed, J., Chaker, R., & Lavoué, E. (2024). Immersive procedural training in virtual reality: A systematic literature review. Computers & Education, 221, 105124. https://doi.org/10.1016/j.compedu.2024.105124

q3 · i2 · quant-synthesis · r2

Meta-analysis of media-comparison studies (16 experimental results from 11 studies) using Hedges' g with analytic weighting in Stata. The review reports "a positive overall effect size (theta)" of g = 0.58 for IVR versus less immersive controls.

"In the sixteen sets of results included in the meta-analysis, we find a positive overall effect size (theta) when comparing IVR with less immersive learning conditions: Hedge's g = 0.58, indicating a medium positive effect of IVR as compared to controls on learning outcomes"

Discussion

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