Knowledge transfer outcomes show the largest effect sizes of immersive procedural training (g = 1.80), while knowledge gain and retention effects are not significant¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q3·i3large
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
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Reading the evidence codes
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This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i3 Subgroup analysis by outcome type showed significant differences between groups, with knowledge transfer showing a large effect of g = 1.80, while effects for knowledge gain and retention were not significant. → Jongbloed 2024
Evidence¶
Jongbloed 2024¶
Jongbloed, J., Chaker, R., & Lavoué, E. (2024). Immersive procedural training in virtual reality: A systematic literature review. Computers & Education, 221, 105124. https://doi.org/10.1016/j.compedu.2024.105124
q3 · i3 · quant-synthesis · r2
Subgroup analysis of the same meta-analysis by learning-measure type (KG, KR, KT), with a significant test of group differences (chi2 = 8.75, p < 0.05). The review reports "a large ES of Hedge's g = 1.80" for transfer.
"Learning outcomes are most positive for knowledge transfer measures, with a large ES of Hedge's g = 1.80 (see Fig. 4). They are not significant for knowledge gain or knowledge retention. However, caution is warranted, as the knowledge transfer group includes only four studies."
Discussion¶
Related Claims¶
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — reports the opposite
- IVR serious games produce better evacuation knowledge retention and transfer than traditional training approaches — related
- Immersion in virtual reality adds extraneous load yet can boost transfer, enjoyment, and motivation while leaving retention unaffected — related
- Immersive lessons show a small effect size advantage over less immersive technology, but increased presence does not necessarily lead to more learning — a broader claim this one bears on
- Immersive procedural training in VR shows a significant medium positive effect on learning outcomes compared to less immersive environments (Hedges' g = 0.58) — a broader claim this one bears on
- Virtual reality was particularly effective for procedural skill development and knowledge retention in paediatric undergraduate training — reports the opposite
- Virtual-reality delirium training increased nurses' empathy and knowledge, with larger empathy gains when VR preceded didactic instruction — related
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