Claims

Students in the experimental group reported that Kahoot quizzes helped, were fun, and left them feeling positive about exam preparation

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Asked what effect the Kahoot quizzes had on their exam preparation, experimental-group students responded most often with "helped" (17 times), then "fun" (3), "good" (3), and "positive" (2). → Iwamoto 2017

Evidence

Iwamoto 2017

Iwamoto, D. H., Hargis, J., Taitano, E. J., & Vuong, K. (2017). Analyzing the efficacy of the testing effect using Kahoot on student performance. Turkish Online Journal of Distance Education, 18(2). https://eric.ed.gov/?id=EJ1145220

q2 · i? · causal · r1

Questionnaire administered only to the experimental group (n=24 responses), analyzed thematically and by word frequency. Responses were dominated by "helped" 17 times, with fun, good, and positive mentioned less often.

"The final question was asked only to the experimental group, “What effect did the Kahoot quizzes have on your preparation for the exam? ” Table 7 shows that participants responded with “helped” 17 times, followed by “fun” (3), “good” (3), and “positive” (2)."

Discussion

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-11-01
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.