Learning Studio participation increased students' comfort with, and skills around, the Studio technologies¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2017 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on a source with no registered publication record (a web page, book or unpublished report). It is kept because 2 design pages cite it; treat it as a lead to check, not an established finding.
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Student comfort using the Sprout computer and 3D printer, teaching others the technology, and troubleshooting technology issues increased significantly over the pilot year. → Student Growth through Design-Centered Learning: Report from the Learning Studios Pilot 2017
Evidence¶
Student Growth through Design-Centered Learning: Report from the Learning Studios Pilot 2017¶
Student Growth through Design-Centered Learning: Report from the Learning Studios Pilot. (2017). Digital Promise Global. https://global.digitalpromise.org/learning-studios
q2 · i? · design · r2
Exploratory pilot-year research in the Learning Studios using pre/post/follow-up student surveys plus interviews and focus groups. The report states student comfort "teaching others the technology, and troubleshooting technology issues increased significantly." No effect size is printed.
"Student comfort while using technology (specifically the Sprout computer and 3D printer), teaching others the technology, and troubleshooting technology issues increased significantly."
Discussion¶
Learner Variables¶
- Digital Literacy — outcome: instruction changes it
Related Claims¶
- Learning Studio participation was associated with stronger maker/designer identity and design-related confidence — related
- More time with coaches was significantly associated with better teaching outcomes and higher teacher self-reported technological proficiency — related
- Self-reported average level of technology use rose across three administrations of the LoA survey, though not for every technology — related
- Educators reported large increases in comfort leveraging their knowledge of the topics to share with peer educators — related
- Baseline survey found only about 35% of teachers felt all their students were comfortable with technology, while 85% wanted more technology-training — related
- Educators moved from awareness to interest in integrating the studio's technology into their coursework — related
- Embedded AI assistance enabled a novice student to troubleshoot in real time and stay in creative flow — related
- DLP teachers reported significant increases in using technology for both content and pedagogy, but no significant difference from non-DLP teachers in basic technology skills — related
- Teachers reported increasing encouragement of risk-taking while coaches were less confident teachers actually took risks — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
learning-studios-student-technology-comfort-increase |
title |
Learning Studio participation increased students' comfort with, and skills around, the Studio technologies |
description |
Learning Studio participation increased students' comfort with, and skills around, the Studio technologies |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2017 |
source_checked |
2026-10-20 |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — student-growth-through-design-centered-learning-report-from-the-learning-studios-pilot-2017 |
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