Claims

Motivation is positively related to accuracy and response time during game-based learning

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Motivation was positively related with accuracy (t = 3.82) and response time to questions (t = 2.23), supporting H2 and H3. → Ozcelik 2013

Evidence

Ozcelik 2013

Ozcelik, E., Ercil Cagiltay, N., & Sahin Ozcelik, N. (2013). The effect of uncertainty on learning in game-like environments. Computers & Education, 67, 12–20. https://doi.org/10.1016/j.compedu.2013.02.009

q2 · i? · causal · r2

The LISREL path analysis of the game experiment data showed "motivation was positively related with accuracy" and "the response time to the questions", supporting hypotheses H2 and H3. As motivation increased, participants tended to spend more time answering questions and achieve higher accuracy.

"Motivation was positively related with accuracy (t ¼ 3.82) and the response time to the questions (t ¼ 2.23), therefore, H2 and H3 were supported."

Discussion

Page metadata
Field Value
type claim
id motivation-accuracy-response-time-relation
title Motivation is positively related to accuracy and response time during game-based learning
description Motivation is positively related to accuracy and response time during game-based learning
status review
evidence_strength moderate
newest_evidence 2013
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — ozcelik-2013

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