EF training demands must keep increasing as children improve, or few gains will be seen¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? EF demands need to keep increasing as children's EFs improve, or few gains will be seen. → Diamond Adele 2012
Evidence¶
Diamond Adele 2012¶
Diamond Adele. (2012). Activities and Programs That Improve Children's Executive Functions. Current Directions in Psychological Science. https://doi.org/10.1177/0963721412453722
q2 · i? · review · r2
Narrative review principle attributed to three training studies; the review offers two proposed reasons: people stop improving without pushing, and constant difficulty becomes boring, which the review says has been a criticism of Cogmed control conditions.
"EF demands need to keep increasing as children's EFs improve, or few gains will be seen (Bergman Nutley et al., 2011; Holmes et al., 2009; Klingberg et al., 2005)."
Discussion¶
Related Claims¶
- CogMed computerized working-memory training improves practiced working-memory skills with narrow transfer, and controls playing the same games without increasing difficulty show no gains — a narrower finding that bears on this claim
- Largest EF-training benefits emerge on the most demanding EF tasks and task conditions, so outcome measures must test the limits of children's EF abilities — related
- Whether EF gains are seen depends on the amount of time children spend doggedly practicing and pushing themselves to improve — related
- Sustained aerobic exercise improves children's EFs, with dose-response benefits for the most EF-demanding task and math in the high-dose group only — related
- In gamers' interview reports, sustained gaming engagement appeared closely related to controlling an optimal level of challenge: games too hard were often abandoned and games too easy lost their interest — a narrower finding that bears on this claim
- Computer-based training reliably improves children's working memory and reasoning, but computerized training has not succeeded in improving 4- to 6-year-olds' inhibitory control — a narrower finding that bears on this claim
- Computerized training of inhibition in young children shows limited success, and a randomized trial found narrow, skill-specific transfer of working-memory and reasoning training in 4-year-olds — related
- Reducing EF demands benefits struggling learners, whereas calibrated EF challenge is hypothesised to benefit beginning learners — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
progressive-challenge-ef-training |
title |
EF training demands must keep increasing as children improve, or few gains will be seen |
description |
EF training demands must keep increasing as children improve, or few gains will be seen |
status |
review |
evidence_strength |
weak |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-17 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — diamond-adele-2012 |
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