A mixed-methods study of orthodontic residents found no significant difference in overall performance across 2D, 3D, and VR surgical simulations, with residents ready to adopt VR¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Orthodontic residents showed no significant difference in overall treatment-planning performance across 2D, 3D, and VR simulations, and interview evidence indicated readiness to adopt VR simulation. → SIPIYARUK Kawin 2023
Evidence¶
SIPIYARUK Kawin 2023¶
SIPIYARUK Kawin, KAEWSIRIRAT Prachworrakit, SANTIWONG Peerapong. (2023). Technology-enhanced simulation-based learning in orthodontic education: A scoping review. Dental Press Journal of Orthodontics. https://doi.org/10.1590/2177-6709.28.3.e2321354.oar
q2 · i? · review · r3
The review reports, from Sytek et al.'s mixed-methods study assessing orthodontic residents' performance and attitudes in orthognathic surgery treatment planning, a null performance comparison plus qualitative interview findings on adoption attitudes; equivalence was not tested.
"The mixed-methods research reported no significant difference in overall performance of residents among 2D, 3D, and VR simulations. In addition, the evidence from semi-structured interview demonstrated that the residents also tended to be ready to adopt VR simulation"
Discussion¶
Related Claims¶
- A randomized controlled trial found VR and conventional 2D approaches both improved orthognathic diagnosis and treatment planning understanding with no significant difference between groups — related
- Simulation-based training enhances short-term diagnostic accuracy, treatment planning, and practical skills in orthodontic education — related
- Immersion in virtual reality adds extraneous load yet can boost transfer, enjoyment, and motivation while leaving retention unaffected — related
- Immersion principle: people do not necessarily learn better in 3D immersive virtual reality than with a corresponding 2D desktop presentation (d = -0.10 across 9 tests) — a broader claim this one bears on
- Immersive and non-immersive VR video formats showed no significant difference in learning success for clinical procedures, though immersive VR was rated more positively — related
- VR and conventional teaching produce equivalent short-term learning success in a quasi-randomized field experiment — related
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