Thematic analysis identified immersion as the dominant theme, with teachers reporting VR could remove physical barriers and provide authentic practice settings for ML2¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? NVivo thematic analysis of the focus group yielded themes led by 'VR is a completely immersive learning experience' (25 codes), 'VR removes any physical barriers' (22 codes), and 'VR provides real or virtual tours' (20 codes). → Jacqueline Żammit 2024
Evidence¶
Jacqueline Żammit 2024¶
Jacqueline Żammit. (2024). Could virtual reality be the next approach for international students learning Maltese? Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10375-9
q2 · i? · qualitative · r2
Thematic analysis using NVivo of the recorded online Zoom focus group with 25 ML2 teachers. The article lists theme code counts, with immersion at 25 codes, physical barriers at 22, and tours at 20.
"VR is a completely immersive learning experience (25 codes): This theme highlights the immersive nature of VR, which can provide a fully engaging learning experience for ML2 students."
Discussion¶
Learner Variables¶
- Domain Context — outcome: instruction changes it
Related Claims¶
- 76% of surveyed ML2 teachers believed VR tools are effective for learning, though only 56% believed so for language learning specifically — related
- Serious games can provide an authentic physical context and task for professional competencies, though a small number of successful games used neither — related
- Teachers identified cost, bulky headsets, Wi-Fi connectivity, and technical issues as key challenges to integrating VR into ML2 teaching — related
- Teachers rated VR's potential effect on ML2 students' learning outcomes at a mean of 6.80 on a 10-point scale, with a significant age-related difference — related
- Teachers reported VR could enable Maltese speaking practice at a level unachievable in classrooms or online, especially for students abroad — possibly the same claim (merge candidate)
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
vr-themes-immersion-barriers-tours |
title |
Thematic analysis identified immersion as the dominant theme, with teachers reporting VR could remove physical barriers and provide authentic practice settings for ML2 |
description |
Thematic analysis identified immersion as the dominant theme, with teachers reporting VR could remove physical barriers and provide authentic practice settings for ML2 |
status |
review |
evidence_strength |
weak |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — jacqueline-żammit-2024 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.