Stegman (2021) proposes blended designs combining simulations/games with strategically placed authentic home-based experiences for iterative learning¶
Claim · All claims
Evidence · 1 study · reviewr1·q1
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? Stegman (2021) introduces the concept of using blends of designs allowing iterative learning experiences, including simulations/games with strategically placed authentic home-based experiences that create elements of unknowns. → Dickson-Deane 2021
Evidence¶
Dickson-Deane 2021¶
Dickson-Deane, C. (2021). Moving practical learning online. Education Tech Research Dev. https://doi.org/10.1007/s11423-021-09944-z
q1 · i? · review · r1
Editorial summary of Stegman's (2021) response, attributed as the editorial attributes it. It describes a design concept, quoting "simulations/ games with strategically placed authentic home-based experiences".
"Stegman (2021) introduces the concept of using blends of designs which allows for iterative learning experiences. The experiences can include the use of simulations/ games with strategically placed authentic home-based experiences"
Discussion¶
Related Claims¶
- Six response essays propose ways to action practical learning in online spaces, building on the Zacharia et al. (2015) guidance review — a broader claim this one bears on
- Thematic analysis of students' open-ended responses identified four themes about the blended course experience, including that LXD enhanced engagement and that the teacher's use of multiple solution strategies had pedagogical value — related
- Time dependence, cascading events, and distinct player roles added to a redesigned AR engine fostered collaboration between teams in subsequent game iterations — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
stegman-blended-design-iterative-learning |
title |
Stegman (2021) proposes blended designs combining simulations/games with strategically placed authentic home-based experiences for iterative learning |
description |
Stegman (2021) proposes blended designs combining simulations/games with strategically placed authentic home-based experiences for iterative learning |
status |
review |
evidence_strength |
weak |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — dickson-deane-2021 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.