VR module matched a textbook on anatomy knowledge at pre-, post- and retention testing while being rated more engaging and motivating (Stepan et al.)¶
Claim · All claims
Evidence · 1 study · reviewr2·q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? A randomised trial of 66 medical students found no significant difference in anatomy knowledge between a VR interactive model and an online textbook at preintervention, postintervention, or retention quizzes, while the VR group rated the experience significantly more engaging and scored higher on motivation. → K Anniesmitha 2026
Evidence¶
K Anniesmitha 2026¶
K Anniesmitha, Rao K G Mohandas, Aithal P Ashwini, Bandekar Nikita N., Mandal Tatiyana, George Bincy M. (2026). Effectiveness of technology-enhanced learning in neuroanatomy education among health professionals - a systematic review. BMC Medical Education. https://doi.org/10.1186/s12909-026-09764-w
q3 · i? · review · r2
Randomised controlled study with 66 medical students (33 per group) comparing a VR interactive module against an online textbook, with IMMS motivation assessment. Knowledge quizzes showed "no significant difference"; VR experience ratings were higher (all p < 0.01).
"there was no significant difference in anatomy knowledge between the 2 groups in terms of preintervention, postintervention, or retention quizzes. The VR group reported that the learning experience was significantly more engaging, enjoyable, and useful (all p < 0.01)"
Discussion¶
Related Claims¶
- Immersion in virtual reality adds extraneous load yet can boost transfer, enjoyment, and motivation while leaving retention unaffected — a broader claim this one bears on
- 3D virtual-reality lecture was statistically non-inferior to 2D lecture on knowledge and rated better on spatial understanding and enjoyment (Kockro et al.) — related
- Learner motivation and engagement (Kirkpatrick Level 1) were consistently high across technology-enhanced neuroanatomy interventions — a broader claim this one bears on
- AR and 2D methods boosted knowledge similarly, but the 3D AR method drew greater satisfaction and student preference (Lopez et al.) — related
- An AR application produced smaller test-score gains than cross-section study and higher extraneous cognitive load (Henssen et al.) — related
- VR and video instruction groups reported comparable cognitive load in the anatomy lesson — related
- Improvements in objective knowledge outcomes (Kirkpatrick Level 2) from technology-enhanced learning were inconsistent across neuroanatomy interventions — a broader claim this one bears on
- Digital learning platforms and virtual learning environments enhance knowledge retention and flexibility in orthodontic education — related
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review |
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by process:wiki-ingest on 2026-10-31 |
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