Theoretically augmented game designs produce better learning outcomes than standard game versions (g = 0.34), with enhanced scaffolding designs showing g = 0.41¶
Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesisr3·q3·i1–i2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i1 Comparison of all enhanced game versions versus standard versions showed a significant positive effect for the enhanced designs (g = 0.34, 95% CI [0.17, 0.51], 40 effect sizes from 20 studies). → Clark 2016
q3 i2 Enhanced scaffolding designs specifically showed a significant effect versus equivalent standard versions (g = 0.41, 95% CI [0.18, 0.64], 20 effect sizes from 9 studies). → Clark 2016 (2)
q3 i1 Across 40 value-added effect sizes from 20 studies, enhanced game designs significantly outperformed standard versions (g = 0.34). → Clark Douglas B. 2016
q3 i2 Enhanced scaffolding designs, the only well-represented category, showed a significant effect (g = 0.41). → Clark Douglas B. 2016 (2)
Evidence¶
Clark 2016¶
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065
q3 · i1 · quant-synthesis · r3
Value-added meta-analysis comparing augmented game designs against equivalent standard versions of the same games, using robust variance estimation. The review reports "a significant positive effect size for the enhanced designs" of g = 0.34 across 40 effect sizes from 20 studies.
"Overall, the comparison of all enhanced versions versus standard versions showed a significant positive effect size for the enhanced designs (g¯ = 0.34, 95% CI [0.17, 0.51]). This comparison involved 40 effect sizes estimated from 20 studies"
Clark 2016 (2)¶
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065
q3 · i2 · quant-synthesis · r3
Subgroup of value-added comparisons focused on enhanced scaffolding, defined broadly to include personalized scaffolding, intelligent agents, adapting game experiences to student needs, and revised game structuring. The review reports g = 0.41, CI [0.18, 0.64], a medium effect by the code table.
"Specific comparisons of enhanced scaffolding demonstrated a significant overall effect size of similar magnitude to the overall value-added findings (g¯ = 0.41, 95% CI [0.18, 0.64])."
Discussion¶
Related Claims¶
- Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons — related
- Multi-session game conditions outperform nongame conditions while single-session games do not, though total play duration shows no association with effect size — related
- Gamification has small positive effects on cognitive, motivational and behavioral learning outcomes — related
- Game design, not learner age or linguistic background, determines DGBL effectiveness; adventure games outperform non-adventure games — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
value-added-augmented-designs-benefit-learning |
aliases |
value-added-augmented-designs-benefit |
title |
Theoretically augmented game designs produce better learning outcomes than standard game versions (g = 0.34), with enhanced scaffolding designs showing g = 0.41 |
description |
Theoretically augmented game designs produce better learning outcomes than standard game versions (g = 0.34), with enhanced scaffolding designs showing g = 0.41 |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2016 |
generated |
by process:wiki-ingest on 2026-10-15 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — clark-2016, clark-2016-2 |
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