Claims

High-immersion VR produced a significantly higher sense of presence than video instruction, with a large effect size

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i3 large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i3 The VR group reported significantly higher sense of presence than the video group (eta squared of .36, large). → Kaplan-Rakowski 2026

Evidence

Kaplan-Rakowski 2026

Kaplan-Rakowski, R., Norton, S., & Wojdynski, T. (2026). The impact of high-immersion virtual reality on anatomy learning, enjoyment, presence, and cognitive load. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10676-1

q3 · i3 · causal · r2

MANCOVA in the same randomized experiment (N = 91) measuring presence with an adapted scale (Cronbach's alpha of .9). The VR group's mean (M = 3.13) exceeded the video group's (M = 2.48); the printed effect size was eta squared of .36, which the article calls large.

"The group using VR (M = 3.13, SD = .91) had a statistically significant (F (1,89) = 12.64, p ≤ .000) higher mean on the sense of presence compared to the group using video (M = 2.48, SD = .88). The calculated effect size, as expressed with eta squared of .36, was large."

Discussion

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