Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? All-male teams and younger teams are significantly faster and walk less in TEAMUP, but do not make fewer avoidable mistakes. → Mayer 2018
Evidence¶
Mayer 2018¶
Mayer, I. (2018). Assessment of Teams in a Digital Game Environment. Simulation & Gaming, 49(6), 602-619. https://doi.org/10.1177/1046878118770831
q2 · i? · associational · r2
Intercorrelation analysis at team level (N=106) of team structure factors against logged in-game performance indicators. The article reports "All-male teams and younger teams are significantly faster and walk less" while making no fewer avoidable mistakes; hypotheses 1-5 were accepted.
"All-male teams and younger teams are significantly faster and walk less. However, they do not make fewer avoidable mistakes."
Discussion¶
Related Claims¶
- Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers
- Team psychological safety and team member exchange are not significantly correlated with TEAMUP in-game performance indicators — related
- In-game time and distance are not very useful indicators of team quality because they are largely driven by team structure — possibly the same claim (merge candidate)
- In-game avoidable mistakes in TEAMUP are significantly and markedly explained by team cohesiveness, not by team structure variables — related
- TEAMUP in-game performance varies widely across teams, with errors ranging from 2 to 37 — related
- Fewer than a quarter of studies evaluated student characteristics, with ability level and gender most explored — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
teamup-structure-drives-time-distance-not-errors |
title |
Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes |
description |
Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — mayer-2018 |
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