Claims

Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes

Claim · All claims
Evidence · 1 study · associational r2 · q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? All-male teams and younger teams are significantly faster and walk less in TEAMUP, but do not make fewer avoidable mistakes. → Mayer 2018

Evidence

Mayer 2018

Mayer, I. (2018). Assessment of Teams in a Digital Game Environment. Simulation & Gaming, 49(6), 602-619. https://doi.org/10.1177/1046878118770831

q2 · i? · associational · r2

Intercorrelation analysis at team level (N=106) of team structure factors against logged in-game performance indicators. The article reports "All-male teams and younger teams are significantly faster and walk less" while making no fewer avoidable mistakes; hypotheses 1-5 were accepted.

"All-male teams and younger teams are significantly faster and walk less. However, they do not make fewer avoidable mistakes."

Discussion

Page metadata
Field Value
type claim
id teamup-structure-drives-time-distance-not-errors
title Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes
description Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes
status review
evidence_strength moderate
newest_evidence 2018
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — mayer-2018

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