Strategies

Embed word learning meaningfully into situated VR tasks with social guidance and repeated exposure

Strategy · All strategies
Evidence · 4 claims (3 mixed, 1 against) · 1 study (1 causal), q3 · 1 of 1 report an effect size · 4 claims rest on one study

Description

In the discussion the authors recommend redesigning VR language tasks so the linguistic component is embedded in the activity itself, for example by placing participants in a virtual old Finnish farm where "a character guide the child through a goal-directed task" providing corrective feedback, and allowing use of the assembled objects. They also recommend repeated exposure to the words and longer training periods, noting previous research found "VR learning may take up to four training sessions before being effective for vocabulary learning". They further suggest future studies manipulate cognitive load relative to engagement, for example by shorter sessions or letting learners set the pace.

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