Claims

In the adolescent subgroup network, Functional games had the highest P-score (0.830; SMD 2.568), but rankings differed by age stratum and inconsistency remained significant

Claim · All claims
Evidence · 1 study · quant-synthesis r1 · q2 · i3 large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i3 In the exploratory adolescent (13-17 years) broad-outcome subgroup network, Functional games had the highest P-score (0.830; SMD 2.568, 95% CI 1.277 to 3.859), followed by Game-based and Sport Education, with significant between-design inconsistency (p = 0.0046). → Tian Qi 2026

Evidence

Tian Qi 2026

Tian Qi, Liu Yaowen, Wang Ziyu, Qin Gang. (2026). Comparative effects of physical education teaching models on motor skill development in school-aged children and adolescents: a systematic review and network meta-analysis. Frontiers in Public Health. https://doi.org/10.3389/fpubh.2026.1905122

q2 · i3 · quant-synthesis · r1

Exploratory age-stratified subgroup network (nine adolescent studies, broad outcomes, one connected component with one independent cycle). In the child/preadolescent subgroup the leading estimate depended entirely on the single Akil visual-motor integration study.

"In the adolescent subgroup, Functional games had the highest P-score (0.830; SMD = 2.568, 95% CI 1.277 to 3.859), followed by Game-based and Sport Education; between-design inconsistency remained significant (p = 0.0046)."

Discussion

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