In the under-18 primary network, Hybrid TGfU-SE, Nonlinear, and Functional games are the only nodes whose estimates versus Control exclude zero, led by Hybrid TGfU-SE (SMD 1.35)¶
Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesisr2·q3·i3large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i3 In the 13-study under-18 primary network, Hybrid TGfU-SE, Nonlinear, and Functional games had positive effect estimates versus Control with 95% CIs excluding zero, with Hybrid TGfU-SE highest (P-score 0.871; SMD 1.35, 95% CI 0.60 to 2.11). → Tian Qi 2026
q3 i3 Nonlinear ranked second (P-score 0.812; SMD 1.24) and Functional games third (P-score 0.738; SMD 1.05) versus Control in the primary network. → Tian Qi 2026 (2)
Evidence¶
Tian Qi 2026¶
Tian Qi, Liu Yaowen, Wang Ziyu, Qin Gang. (2026). Comparative effects of physical education teaching models on motor skill development in school-aged children and adolescents: a systematic review and network meta-analysis. Frontiers in Public Health. https://doi.org/10.3389/fpubh.2026.1905122
q3 · i3 · quant-synthesis · r2
Network meta-analysis of 13 under-18 school-PE studies (random-effects, netmeta), Table 4. Hybrid TGfU-SE led: "Hybrid TGfU-SE had the highest P-score in the under-18 primary network (P-score = 0.871; SMD = 1.35, 95% CI 0.60 to 2.11)."
"Relative to Control, Hybrid TGfU-SE, Nonlinear, and Functional games had positive estimates with 95% confidence intervals that excluded zero."
Tian Qi 2026 (2)¶
Tian Qi, Liu Yaowen, Wang Ziyu, Qin Gang. (2026). Comparative effects of physical education teaching models on motor skill development in school-aged children and adolescents: a systematic review and network meta-analysis. Frontiers in Public Health. https://doi.org/10.3389/fpubh.2026.1905122
q3 · i3 · quant-synthesis · r2
Same under-18 primary NMA: "Nonlinear ranked second (P-score = 0.812; SMD = 1.24, 95% CI 0.47 to 2.01), and Functional games ranked third" with SMD 1.05 (95% CI 0.32 to 1.78). Both CIs exclude zero.
"Nonlinear ranked second (P-score = 0.812; SMD = 1.24, 95% CI 0.47 to 2.01), and Functional games ranked third (P-score = 0.738; SMD = 1.05, 95% CI 0.32 to 1.78)."
Discussion¶
Learner Variables¶
- Visual Processing — outcome: instruction changes it
Related Claims¶
- In the adolescent subgroup network, Functional games had the highest P-score (0.830; SMD 2.568), but rankings differed by age stratum and inconsistency remained significant — related
- Cooperative learning's top rank in the broad network rests entirely on a single visual-motor integration study and disappears when that study is removed — related
- The primary network retains substantial heterogeneity and significant local inconsistency, with four linked node splits significant at p = 0.039 — related
- Standalone serious games show large, relatively consistent effects on knowledge acquisition compared with other gamification categories — related
- Traditional instruction is approximately null versus Control in the primary network, and the analysis does not support claims that every active or structured node outperforms Control — related
- The treatment ordering is sensitive to outcome definition, participant age, and individual studies, including the reconstructed Orangi effect — related
- Teaching Games for Understanding improves tactical decision-making more than traditional physical education instruction. — related
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