The competence paradox: creative competence positively supports intention but shows a significant negative direct effect on actual use behavior¶
Claim · All claims
Evidence · 2 studies · 2 associationalr1–r2·q2–q3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Creative competence showed a significant negative direct effect on use behavior (β = −0.318, p = 0.008), contrary to the hypothesis that competence facilitates use. → Liu Y 2026
q2 i? Interviews with higher-CC students suggest stronger capability coincided with more critical judgment and selective, restrained use confined to early ideation and low-risk tasks. → Liu Y 2026 (2)
Evidence¶
Liu Y 2026¶
Liu Y, Meng M and Zhang Y (2026) The competence paradox: negotiating ease, risk, and creative identity in text-to-image generative AI use among art and design students. Front. Psychol. 17:1858187. https://doi.org/10.3389/fpsyg.2026.1858187
q3 · i? · associational · r1
Direct-effects result of the latent-variable SEM on the 400-student survey: the CC→UB path printed β = −0.318, SE = 0.121, p = 0.008, and the article states "CCunexpectedlyshowedasignificantnegativedirecteffectonUB".
"In addition, CCunexpectedlyshowedasignificantnegativedirecteffectonUB, contrarytoH8c."
Liu Y 2026 (2)¶
Liu Y, Meng M and Zhang Y (2026) The competence paradox: negotiating ease, risk, and creative identity in text-to-image generative AI use among art and design students. Front. Psychol. 17:1858187. https://doi.org/10.3389/fpsyg.2026.1858187
q2 · i? · associational · r2
Explanatory qualitative follow-up interviews with 20 purposively selected students from anomalous survey profiles. Higher perceived-CC participants described T2I as a phased execution tool and tended "to confine T2I to early ideation stages and low-risk tasks".
"Among participants with higher perceived CC, stronger capability was not necessarily associated with greater reliance on T2I. Instead, it often coincided with more critical judgment,"
Discussion¶
Related Claims¶
- Performance expectancy, social influence, novelty value, and creative competence positively predict art and design students' behavioral intention to use T2I GenAI tools — related
- Exploratory multi-group analyses suggest competence-related paths differ by educational level and gender, with heterogeneity concentrated downstream of intention — a narrower finding that bears on this claim
- Effort expectancy and facilitating conditions negatively predict behavioral intention, contradicting conventional UTAUT assumptions in studio-based creative education — related
- Metacognition may limit creativity during the generative stage but facilitate it during the exploratory stage — related
- Behavioral intention translates only weakly into self-reported use behavior, and the extended UTAUT model explains intention formation better than enactment — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
competence-paradox-cc-negative-ub |
title |
The competence paradox: creative competence positively supports intention but shows a significant negative direct effect on actual use behavior |
description |
The competence paradox: creative competence positively supports intention but shows a significant negative direct effect on actual use behavior |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-11 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — liu-y-2026, liu-y-2026-2 |
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