Claims

Cooking, taste-testing, games, role-playing, and gardening had the greatest effects on nutrition outcomes in primary school children

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q3
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? In primary school settings, interventions using food preparation/cooking, taste-testing, games, role-playing, and gardening showed the greatest effects across behaviour, attitude, and knowledge outcomes. → Varman Sumantla D. 2021

Evidence

Varman Sumantla D. 2021

Varman Sumantla D., Cliff Dylan P., Jones Rachel A., Hammersley Megan L., Zhang Zhiguang, Charlton Karen, Kelly Bridget. (2021). Experiential Learning Interventions and Healthy Eating Outcomes in Children: A Systematic Literature Review. International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph182010824

q3 · i? · quant-synthesis · r2

Review synthesis across 19 primary-school studies (18/25 of included studies). The discussion reports that strategies such as "food preparation/cooking, taste-testing, games, role-playing, and gardening, had the greatest effect across the three outcomes" in this age group. No single pooled effect size is printed.

"Most of the included intervention studies were conducted in the primary school setting, and those that used strategies such as food preparation/cooking, taste-testing, games, role-playing, and gardening, had the greatest effect across the three outcomes (behaviour, attitude, and knowledge) in this age group."

Discussion

Learner Variables

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