Epistemic emotions showed no significant carry-over (autoregressive) stability from one course session to the next, except boredom after session type was included.¶
Claim · All claims
Evidence · 1 study · associationalr1·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Lagged models found no significant autoregressive effects for any epistemic emotion; in models including session type, only boredom showed statistically significant stability. → Ketonen 2026
Evidence¶
Ketonen 2026¶
Ketonen, E. E., Kruskopf, M., Lonka, K., & Mattlin, M. (2026). Dynamics of university students' epistemic emotions during game-based learning in an international relations course. Instructional Science. https://doi.org/10.1007/s11251-025-09771-2
q2 · i? · associational · r1
DSEM lagged models on the 212 within-person session observations. Model 2 with session type found only boredom's carry-over significant (0.23). The result is null: equivalence was not tested.
"To examine the carry-over effect (i.e. intra-individual stability) in students' epistemic emotions (RQ1), lagged models with random slopes were constructed for each epistemic emotion separately (Model 1). No significant autoregressive effects were found"
Discussion¶
Related Claims¶
- Attending a game session rather than a lecture increased all epistemic emotions except boredom among university students in a Diplomacy-based international relations course. — related
- During the course, curiosity, enjoyment, confusion and anxiety decreased over time, boredom increased, and surprise and frustration remained stationary. — related
- Low-achieving students' emotions in Knowledge Building threads tended to transition to the same or similar emotions — related
- Most variance in students' epistemic emotions was situational (within-person) fluctuation, with 18–37% due to between-person variability. — related
- The session-type-by-time interaction showed anxiety increasing in game sessions while decreasing in lectures, and confusion declining more steeply in game sessions. — related
- Emotional variability in L2 learning episodes is primarily intraindividual (62–68%), with modest lag-1 inertia (r ≈ .17–.19) and weak long-term trends or weekly cycles — reports the opposite
- Interest is substantially more stable over time than boredom, whose autoregressive paths are low and decline — reports the opposite
- Intra-individual effects of high-confidence errors, discrepancy resolution, and emotions on exploration did not vary significantly between persons — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
no-carry-over-effect-epistemic-emotions-sessions |
title |
Epistemic emotions showed no significant carry-over (autoregressive) stability from one course session to the next, except boredom after session type was included. |
description |
Epistemic emotions showed no significant carry-over (autoregressive) stability from one course session to the next, except boredom after session type was included. |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ketonen-2026 |
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