Performance moderated personalization's effect on external motivation, correlating positively with external motivation only in the OSFA condition¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Higher performance was associated with higher external motivation for OSFA users (CI [0.4;0.7]) but not for personalized users (CI [-0.24;0.16]), with non-overlapping CIs. → Rodrigues Luiz 2023
Evidence¶
Rodrigues Luiz 2023¶
Rodrigues Luiz, Palomino Paula T., Toda Armando M., Klock Ana C. T., Pessoa Marcela, Pereira Filipe D., Oliveira Elaine H. T., Oliveira David F., Cristea Alexandra I., Gasparini Isabela, Isotani Seiji. (2023). How Personalization Affects Motivation in Gamified Review Assessments. International Journal of Artificial Intelligence in Education. https://doi.org/10.1007/s40593-022-00326-x
q2 · i? · causal · r2
Exploratory continuous-moderator analysis correlating performance (errors per assessment) with the four SIMS constructs under each design at 90% bootstrap CIs (Table 6). Performance was the single continuous moderator found; the correlations printed are CIs only, with no p-values or standardized coefficients.
"Results indicate that higher performance was associated with higher external motivation for OSFA users [0.4;0.7], but not for personalized users [-0.24;0.16], and that such correlations did not overlap."
Discussion¶
Learner Variables¶
- Motivation — outcome: instruction changes it
Related Claims¶
- Personalization's motivational effect was positive for females, with no such difference among males — related
- At session 1, OSFA students made fewer mistakes per assessment item than Personalized-condition students — related
- Students with a technical degree reported higher intrinsic motivation with personalized design than with OSFA — related
- Preferred game genre (adventure) and preferred playing setting (singleplayer) moderated personalization's effect, in both cases in favor of OSFA — related
- Multidimensional personalization of gamification produced no statistically significant motivational differences from OSFA gamification in gamified review assessments — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
performance-moderates-external-motivation |
title |
Performance moderated personalization's effect on external motivation, correlating positively with external motivation only in the OSFA condition |
description |
Performance moderated personalization's effect on external motivation, correlating positively with external motivation only in the OSFA condition |
status |
review |
evidence_strength |
weak |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — rodrigues-luiz-2023 |
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