Personal, out-of-school experiences serve as real resources for sense making in classroom discussion¶
Claim · All claims
Evidence · 1 study · theoreticalr3·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Silseth's case study showed that a student's experiences from outside school (television, gaming, hobbies) were drawn on as resources that shaped classroom meaning making and the student's learning trajectory. → Gerry Stahl 2012
Evidence¶
Gerry Stahl 2012¶
Gerry Stahl. (2012). Ethnomethodologically informed. Computer-Supported Collaborative Learning 7:1–10. https://doi.org/10.1007/s11412-012-9142-3
q2 · i? · theoretical · r3
Stahl summarizes Silseth's dialogic case study of one student's social-studies learning, showing how out-of-school resources (TV news, gaming, hobbies) entered the student's classroom and written discourse as situated resources shaping his learning trajectory, rather than as hidden mental change.
"Kenneth Silseth, in his case study, explores the role of resources from outside the classroom —both from global politics as portrayed on television and from gaming experiences or personal hobbies—on a student's learning trajectory in a school lesson."
Discussion¶
Related Claims¶
- The editorial reports that immersive VR became a resource for collaborative meaning making through 'emancipatory immersion' (Silseth et al.) — related
- Teachers adopted varying levels and strategies of guidance during reflective dialogues about VR experiences, which shaped students' meaning making — related
- Four dimensions characterize students' meaning making of immersive VR experiences across all eight reflective group dialogues — related
- Students' own bodily responses to the VR film became resources in reflective dialogue for characterizing emotional reactions and reinterpreting prior experiences — related
- Students in an upper secondary classroom experienced the individually-oriented viewing of the VR film Travelling While Black as highly social, despite sitting silently in headset-wearing groups — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
personal-experiences-as-classroom-learning-resources |
title |
Personal, out-of-school experiences serve as real resources for sense making in classroom discussion |
description |
Personal, out-of-school experiences serve as real resources for sense making in classroom discussion |
status |
review |
evidence_strength |
weak |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — gerry-stahl-2012 |
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