Claims

The editorial reports that immersive VR became a resource for collaborative meaning making through 'emancipatory immersion' (Silseth et al.)

Claim · All claims
Evidence · 1 study (2 entries) · theoretical r2 · q1
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? The editorial reports, citing the Silseth, Steier and Arnseth article in this issue, that immersive VR provided important resources for shared meaning-making and learning, through a process of emancipatory immersion. → Michael J. Baker 2024 q1 i? Students described feeling 'being there' with people in the VR film and evoked bodily responses (such as a knot in the stomach), and teachers adapted guidance to the emotional responses students mentioned. → Michael J. Baker 2024 (2)

Evidence

Michael J. Baker 2024

Michael J. Baker, Peter Reimann. (2024). CSCL has come of age. Intern. J. Comput.-Support. Collab. Learn (2024) 19:1–10. https://doi.org/10.1007/s11412-024-09419-2

q1 · i? · theoretical · r2

The editorial attributes this finding to the Silseth et al. study in this issue, which analysed secondary students (17–18 years old, Norwegian curriculum, 'Health and life skills' topics) watching the VR film Travelling While Black individually with Head-Mounted Displays, then engaging in teacher-facilitated small-group reflective dialogues.

"This research makes an important contribution to research in CSCL by showing how VR can provide important resources for shared meaning-making and learning, by a process of "emancipatory immersion" (Enyedy & Yoon, 2021)."

Michael J. Baker 2024 (2)

Michael J. Baker, Peter Reimann. (2024). CSCL has come of age. Intern. J. Comput.-Support. Collab. Learn (2024) 19:1–10. https://doi.org/10.1007/s11412-024-09419-2

q1 · i? · theoretical · r2

The editorial summarizes reported student descriptions in the Silseth et al. study, including feeling part of the ongoing situations and evoking bodily responses, and notes teachers adapted the guidance with respect to the emotional responses students mentioned.

"Students described their experience of 'being there' together with the people they encountered in the film, of feeling part of the ongoing situations. They evoked their own bodily responses (such as having "a knot in [the] stomach"), as well as those of people in the VR film."

Discussion

Page metadata
Field Value
type claim
id vr-collaborative-meaning-making-emancipatory-immersion
title The editorial reports that immersive VR became a resource for collaborative meaning making through 'emancipatory immersion' (Silseth et al.)
description The editorial reports that immersive VR became a resource for collaborative meaning making through 'emancipatory immersion' (Silseth et al.)
status review
evidence_strength weak
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 2 — michael-j-baker-2024, michael-j-baker-2024-2

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