Claims

Students' own bodily responses to the VR film became resources in reflective dialogue for characterizing emotional reactions and reinterpreting prior experiences

Claim · All claims
Evidence · 1 study · qualitative r2 · q2
Currency · newest study 2024 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? During reflective dialogues, students activated their own bodily expressions, such as describing "that knot in your stomach", and made the mother's gaze relevant (one student felt he had eye contact with her), to characterize emotional responses to the VR stories. → Kenneth Silseth 2024

Evidence

Kenneth Silseth 2024

Kenneth Silseth, Rolf Steier, Hans Christian Arnseth. (2024). Exploring students’ immersive VR experiences as resources for collaborative meaning making and learning. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-023-09413-0

q2 · i? · qualitative · r2

Analysis of the same group's continued dialogue, where students distinguished real people telling stories from actors and reported bodily reactions. The analysis shows "the students' own bodily expressions" contribute to the experience of emancipatory immersion and become resources for engagement with the story.

"the analysis shows how the students’ own bodily expressions are something that contributes to the experience of emancipatory immersion, and that these expressions are activated in the reflections and become resources to engage with the mother’s story."

Discussion

Page metadata
Field Value
type claim
id students-own-bodily-responses-vr
title Students' own bodily responses to the VR film became resources in reflective dialogue for characterizing emotional reactions and reinterpreting prior experiences
description Students' own bodily responses to the VR film became resources in reflective dialogue for characterizing emotional reactions and reinterpreting prior experiences
status review
evidence_strength weak
newest_evidence 2024
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-10-18
trust unverified — no one has confirmed this page's content
sources 1 — kenneth-silseth-2024

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