TEAMUP in-game performance varies widely across teams, with errors ranging from 2 to 37¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2021: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? In the TEAMUP dataset, avoidable mistakes differed widely from team to team: the best performing team made two errors and the worst 37, with an average of 12. → Mayer 2018
Evidence¶
Mayer 2018¶
Mayer, I. (2018). Assessment of Teams in a Digital Game Environment. Simulation & Gaming, 49(6), 602-619. https://doi.org/10.1177/1046878118770831
q2 · i? · associational · r2
Descriptive assessment of the logged dataset of 106 teams. The study reports "The best performing team made only two errors, while the worst performing team made 37", with an average of 12 errors; time ranged from 15 to 68 minutes. These are descriptive statistics with no test reported.
"The best performing team made only two errors, while the worst performing team made 37. On average, teams made 12 errors, with most teams making around 10."
Discussion¶
Related Claims¶
- Team psychological safety and team member exchange are not significantly correlated with TEAMUP in-game performance indicators
- In-game time and distance are not very useful indicators of team quality because they are largely driven by team structure
- In-game avoidable mistakes in TEAMUP are significantly and markedly explained by team cohesiveness, not by team structure variables — related
- Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes — related
- Independent data-analysis teams given the same data and question produced widely varying answers, illustrating analytic flexibility — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
teamup-performance-wide-distribution |
title |
TEAMUP in-game performance varies widely across teams, with errors ranging from 2 to 37 |
description |
TEAMUP in-game performance varies widely across teams, with errors ranging from 2 to 37 |
status |
review |
evidence_strength |
weak |
newest_evidence |
2018 |
recheck_by |
2021 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — mayer-2018 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.