In-game time and distance are not very useful indicators of team quality because they are largely driven by team structure¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2021: tool and model accuracy changes quickly
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? In TEAMUP, the performance indicators time and distance are largely influenced by team structure such as age and previous game experience, making them not very useful as indicators of team quality. → Mayer 2018
Evidence¶
Mayer 2018¶
Mayer, I. (2018). Assessment of Teams in a Digital Game Environment. Simulation & Gaming, 49(6), 602-619. https://doi.org/10.1177/1046878118770831
q2 · i? · associational · r2
Regression analysis of team structure and quality factors on the three in-game performance indicators (Table 2). The study found time significantly influenced by age and game experience, and "time and distance are therefore not very useful as an indicator for team quality".
"In-game performance indicators time and distance are therefore not very useful as an indicator for team quality. They are largely influenced by team structure, such as age and previous game experience."
Discussion¶
Related Claims¶
- Team psychological safety and team member exchange are not significantly correlated with TEAMUP in-game performance indicators
- TEAMUP in-game performance varies widely across teams, with errors ranging from 2 to 37
- Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes — possibly the same claim (merge candidate)
- In-game avoidable mistakes in TEAMUP are significantly and markedly explained by team cohesiveness, not by team structure variables — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
teamup-time-distance-poor-quality-indicators |
title |
In-game time and distance are not very useful indicators of team quality because they are largely driven by team structure |
description |
In-game time and distance are not very useful indicators of team quality because they are largely driven by team structure |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2018 |
recheck_by |
2021 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — mayer-2018 |
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