In-game avoidable mistakes in TEAMUP are significantly and markedly explained by team cohesiveness, not by team structure variables¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The number of avoidable mistakes (errors) in TEAMUP cannot be explained by team structure variables like age or gender, but is significantly and markedly explained by team cohesiveness, psychological safety and team efficacy. → Mayer 2018
Evidence¶
Mayer 2018¶
Mayer, I. (2018). Assessment of Teams in a Digital Game Environment. Simulation & Gaming, 49(6), 602-619. https://doi.org/10.1177/1046878118770831
q2 · i? · associational · r2
Correlation and regression analysis in SPSS of 106 teams (424 individuals) playing TEAMUP in real-life workshop sessions, relating pre/post questionnaire team quality constructs to logged in-game performance. The study reports errors are "significantly and markedly explained by team cohesiveness"; Table 2 shows errors regressed on cohesiveness at -.36***.
"Most noticeable, the number of errors (avoidable mistakes) cannot be explained by any of the team structure variables, like age or gender, but is significantly and markedly explained by team cohesiveness, psychological safety and team efficacy."
Discussion¶
Related Claims¶
- TEAMUP in-game performance varies widely across teams, with errors ranging from 2 to 37 — related
- Team psychological safety and team member exchange are not significantly correlated with TEAMUP in-game performance indicators — reports the opposite
- In-game time and distance are not very useful indicators of team quality because they are largely driven by team structure — related
- Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes — related
- Perceived task cohesion strength relates to team performance in collaborative learning teams — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
teamup-errors-explained-by-cohesiveness |
title |
In-game avoidable mistakes in TEAMUP are significantly and markedly explained by team cohesiveness, not by team structure variables |
description |
In-game avoidable mistakes in TEAMUP are significantly and markedly explained by team cohesiveness, not by team structure variables |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — mayer-2018 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.