Claims

VR design review simulation improves construction students' error detection compared with 2D drawings

Claim · All claims
Evidence · 1 study · quant-synthesis r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Students using a VR Design Review Simulation detected a notably higher number of errors than students reviewing 2D drawings. → Zia Ud Din 2024

Evidence

Zia Ud Din 2024

Zia Ud Din, Payam Mohammad, Rachael Sherman. (2024). A systematic review and analysis of the viability of virtual reality (VR) in construction work and education. https://doi.org/10.2139/ssrn.5059219

q2 · i? · quant-synthesis · r2

The review reports, citing Kandi et al., that a VR game Design Review Simulation "significantly enhanced the ability of students to identify mistakes" versus 2D drawings. No effect size is printed.

"a game Design Review Simulation in VR significantly enhanced the ability of students to identify mistakes, with results showing that they detected a notably higher number of errors compared to reviewing 2D drawings [21]."

Discussion

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-11-01
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.