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Bee-Bot floor robot with research-designed mats and ludic stories for early-childhood programming activities

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 1 of 1 report an effect size · 1 claim rests on one study

Description

The Bee-Bot is a bee-shaped floor robot programmed with buttons for advance, reverse, turning, start, pause and deleting commands; the article notes "The robot displaces in 15 cm movements, makes 90º turns and stores up to 40 instructions in its memory". Researchers designed mats explicitly for the training objectives and elaborated a story for each rug, presented before each challenge to situate it in a playful, motivating context suited to young children.

Design Implications

Context

Requirements

  • Mats and stories designed for the training objectives; story presented before the challenge

Constraints

  • Described as suitable for children between the ages of 3 and 7

Target Learners

  • children aged 3-7 in early childhood education

Learning Goals

  • programming sequences and computational thinking skills

Claims

Examples

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Key Sources

  • García-Valcárcel Muñoz-Repiso, A., & Caballero-González, Y. (2019). Robotics to develop computational thinking in early Childhood Education. Comunicar, 59, XXVII. https://doi.org/10.3916/C59-2019-06
Page metadata
Field Value
type design
id bee-bot-mats-stories-element
title Bee-Bot floor robot with research-designed mats and ludic stories for early-childhood programming activities
description The Bee-Bot is a bee-shaped floor robot programmed with buttons for advance, reverse, turning, start, pause and deleting commands; the article notes "The robot displaces in 15 cm movements, makes 90º turns and stores...
status review
generated by process:settle-candidates on 2026-11-02
trust unverified — no one has confirmed this page's content
sources 1 — garcía-valcárcel-muñoz-repiso-2019

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