An online card-matching game for early algebra designed under Realistic Mathematics Education principles¶
Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 qualitative),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The research team designed an online card-matching game in which students match equivalent mathematical structures presented in different forms, supporting understanding of algebraic symbols and expressions. It comprised "four levels of increasing challenge, with tasks progressing from arithmetic expressions to formal algebraic expressions." Students played in dyads in 2-versus-2 team competition, justifying their reasoning when matching cards to minimise random guessing.
Design Implications¶
Context¶
Requirements¶
- Students must justify their reasoning when matching cards; teacher facilitates by circulating among groups
Constraints¶
- Designed for a single 57-min lesson in dyad competition; teams sat at the same table face-to-face
Target Learners¶
- Year 7 students (aged 12–13) in early algebra
Learning Goals¶
- Understanding pronumerals and combining like terms
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Jiqing Sun, Andrew Skourdoumbis. (2026). Is it distracting? A further exploration of non-gameplay social interaction during collaborative digital game-based learning. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-026-09476-9
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
card-matching-algebra-dgbl-game |
title |
An online card-matching game for early algebra designed under Realistic Mathematics Education principles |
description |
The research team designed an online card-matching game in which students match equivalent mathematical structures presented in different forms, supporting understanding of algebraic symbols and expressions. |
status |
review |
generated |
by process:settle-candidates on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — jiqing-sun-2026 |
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