C-K theory as a systematic framework for developing creativity through design¶
Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal),q3· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The C-K theory is a systematic practice for designing products, services or solutions by reviewing abstract ideas. It operates through two spaces: the Concept Space, which contains ideas that do not yet exist in the world, and the Knowledge Space, which contains existing information about techniques, commerce, society, rules and regulations. The design process involves four operators (K→C, C→C, K→K, C→K) that expand and transfer ideas between spaces. In this study, the theory was applied to create workshop lesson plans for developing creativity in film and design courses.
Design Implications¶
Context¶
Requirements¶
- Teacher and students need to completely understand the process of C-K theory before applying it
Constraints¶
- Not appropriate for courses with fixed and unchangeable structures such as drawing, drafting, calculus, statistics
Target Learners¶
- third-year undergraduate students
Learning Goals¶
- creativity development
- systematic design thinking
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Suacamram, M. (2019). Using the C-K theory to develop student's creativity: A Case Study of Creative University. International Journal of Instruction, 12(4), 719-732. https://doi.org/10.29333/iji.2019.12446a
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
ck-theory-design-framework |
title |
C-K theory as a systematic framework for developing creativity through design |
description |
The C-K theory is a systematic practice for designing products, services or solutions by reviewing abstract ideas. |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — suacamram-2019 |
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