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Crowdsourcing as a knowledge base building model with three primary design issues

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Description

The article organizes crowdsourced content creation using the taxonomy of Saxton et al. (2013), placing ASSISTments' approach in the knowledge base building model, where "information- or knowledge-generation processes are outsourced to community users" with incentives and quality control. It distinguishes crowdsourcing from the 'wisdom of crowds' and separates teachersourcing from learnersourcing. Three issues structure the design space: what is outsourced, crowd collaboration, and managerial control over quality.

Design Implications

Context

Requirements

  • Incentive measures and quality control mechanisms to elicit quality knowledge from the crowd

Constraints

  • Managerial control over contribution quality is described as one of the greater challenges of crowdsourcing in general

Target Learners

  • K-12 students using online learning platforms

Learning Goals

  • Mathematics problem solving supported by elaborated feedback

Claims

Examples

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Key Sources

  • Heffernan, N. T., Ostrow, K. S., Kelly, K., Selent, D., Van Inwegen, E. G., Xiong, X., & Williams, J. J. (2016). The Future of Adaptive Learning: Does the Crowd Hold the Key? Int J Artif Intell Educ 26:615–644. https://doi.org/10.1007/s40593-016-0094-z
Page metadata
Field Value
type design
id crowdsourcing-knowledge-base-building-model
title Crowdsourcing as a knowledge base building model with three primary design issues
description The article organizes crowdsourced content creation using the taxonomy of Saxton et al.
status review
generated by process:settle-candidates on 2026-10-27
trust unverified — no one has confirmed this page's content
sources 1 — heffernan-2016

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