Design-principle framework for CT-promoter e-learning environments: sequenced multiple representation, genuine active involvement, selective hiding, and pattern-recognition orientation¶
Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 associational),q2· 0 of 1 report an effect size · 2 claims rest on one study
Description¶
The article organizes its learning environment around four research-based design principles for promoting computational thinking. Sequenced multiple representations exploit complementarity and redundancy: "We use four different representations of the number sequence to be sorted: embodied by a dancer-sequence, stored in a white-box array, stored in a black-box array and illustrated as a color-scale bar." Active involvement follows the meta-study conclusion that "AV's promote effective learning when users are engaged actively in the visualization process (instead of passively viewing it)", selective hiding forces learners to perform comparison operations explicitly, and a pattern-recognition strategy moves from carefully selected sample inputs to orchestration on random inputs. The framework is grounded in constructivist learning theory.
Design Implications¶
Context¶
Requirements¶
- Attentive and thoughtful design of the constructivist learning environment, as the article states such an environment assumes
Constraints¶
- The article notes such a learning experience is only a first step in developing students' CT, since cultivating the skill implies devising procedures, not only assimilating ready-made ones
Target Learners¶
- undergraduate students
- both sciences-oriented and humanities-oriented learners
Learning Goals¶
- computational thinking
- algorithmic thinking
- understanding sorting algorithms
Claims¶
- Appreciation Gap Narrowed During Doing Phases [+M]
- Estimated Understanding Group Differences Doing Phases [+M]
Related Designs¶
Examples¶
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Key Sources¶
- Katai, Z. (2020). Promoting computational thinking of both sciences- and humanities-oriented students: an instructional and motivational design perspective. Education Tech Research Dev. https://doi.org/10.1007/s11423-020-09766-5
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
ct-promoter-environment-design-principles-katai |
title |
Design-principle framework for CT-promoter e-learning environments: sequenced multiple representation, genuine active involvement, selective hiding, and pattern-recognition orientation |
description |
The article organizes its learning environment around four research-based design principles for promoting computational thinking. |
status |
review |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — katai-2020 |
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