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Design-principle framework for CT-promoter e-learning environments: sequenced multiple representation, genuine active involvement, selective hiding, and pattern-recognition orientation

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 associational), q2 · 0 of 1 report an effect size · 2 claims rest on one study

Description

The article organizes its learning environment around four research-based design principles for promoting computational thinking. Sequenced multiple representations exploit complementarity and redundancy: "We use four different representations of the number sequence to be sorted: embodied by a dancer-sequence, stored in a white-box array, stored in a black-box array and illustrated as a color-scale bar." Active involvement follows the meta-study conclusion that "AV's promote effective learning when users are engaged actively in the visualization process (instead of passively viewing it)", selective hiding forces learners to perform comparison operations explicitly, and a pattern-recognition strategy moves from carefully selected sample inputs to orchestration on random inputs. The framework is grounded in constructivist learning theory.

Design Implications

Context

Requirements

  • Attentive and thoughtful design of the constructivist learning environment, as the article states such an environment assumes

Constraints

  • The article notes such a learning experience is only a first step in developing students' CT, since cultivating the skill implies devising procedures, not only assimilating ready-made ones

Target Learners

  • undergraduate students
  • both sciences-oriented and humanities-oriented learners

Learning Goals

  • computational thinking
  • algorithmic thinking
  • understanding sorting algorithms

Claims

Examples

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Key Sources

  • Katai, Z. (2020). Promoting computational thinking of both sciences- and humanities-oriented students: an instructional and motivational design perspective. Education Tech Research Dev. https://doi.org/10.1007/s11423-020-09766-5
Page metadata
Field Value
type design
id ct-promoter-environment-design-principles-katai
title Design-principle framework for CT-promoter e-learning environments: sequenced multiple representation, genuine active involvement, selective hiding, and pattern-recognition orientation
description The article organizes its learning environment around four research-based design principles for promoting computational thinking.
status review
generated by process:settle-candidates on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — katai-2020

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