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Enduvo-based interactive VR lecture for ultrasound-guided lumbar puncture

Design · All designs
Evidence · 5 claims (3 for, 1 mixed, 1 against) · 1 study (1 causal), q3 · 0 of 1 report an effect size · 5 claims rest on one study

Description

An interactive VR lecture created with Enduvo software and delivered on Meta Quest 2 headsets linked to gaming laptops. It contained the same outline and assessment questions as a matched slideshow lecture, plus 3D models of an ultrasound probe, lumbar puncture tray components, and an anatomical model with removable layers, allowing users to "move, resize, and view different layers of 3D models". The lecture lasted 32 minutes and 27 seconds.

Design Implications

Context

Requirements

  • Meta Quest 2 headsets linked to gaming laptops with compatible graphics cards and Enduvo downloaded
  • A reliable Wi-Fi source for connectivity

Constraints

  • Technological issues arose from internet connectivity problems and a first-time learning curve with the software's controls and interface

Target Learners

  • medical students

Learning Goals

  • background knowledge and technique for performing ultrasound-guided lumbar puncture

Claims

Examples

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Key Sources

  • Steele Justin, Haus Jeff, Renner Ann, Schmidt Cory, Synhorst David, Mariscal Joseph, Whyte Janae, Foxworthy Christian, Sisson-Smith Ryan, Priddy Alexis, Costello Jillian, Mischler Matthew. (2026). Using virtual reality or slideshow to teach ultrasound-guided lumbar puncture: immersion increases fun. BMC Medical Education. https://doi.org/10.1186/s12909-026-09611-y
Page metadata
Field Value
type design
id enduvo-vr-lecture-usg-lp
title Enduvo-based interactive VR lecture for ultrasound-guided lumbar puncture
description An interactive VR lecture created with Enduvo software and delivered on Meta Quest 2 headsets linked to gaming laptops.
status review
generated by process:settle-candidates on 2026-11-04
trust unverified — no one has confirmed this page's content
sources 1 — steele-justin-2026

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