Skip to content

Mapping an online tutoring environment onto Bandura's four requirements

Design · All designs
Evidence · no claims cited

Description

The paper enumerates how eSylvan instantiated each of Bandura's four requirements in its design. Attention was encouraged by focusing on the individualized lesson with headsets and digital pencil; retention through one-on-one teacher work and repetitive problem sets; reproduction by showing and explaining work; and motivation via praise and digital tokens. This is the article's own worked example of theory-driven design.

Design Implications

Context

Requirements

  • A teacher serving as primary role model and students as secondary role models for each other

Constraints

  • Primarily a formal learning environment with little opportunity for informal learning besides the beginning and end of each session

Target Learners

  • K-12 students in online tutoring sessions

Target Goals

  • Skill mastery in reading, writing and math

Claims

Examples

-

Key Sources

  • Gilfus et. al. (2009). "Social Learning" Buzz Masks Deeper Dimensions. Gilfus Education Group. https://www.gilfuseducationgroup.com
Page metadata
Field Value
type design
id esylvan-mapping-to-bandura-requirements
title Mapping an online tutoring environment onto Bandura's four requirements
description The paper enumerates how eSylvan instantiated each of Bandura's four requirements in its design.
status review
generated by process:wiki-ingest on 2026-09-25
trust unverified — no one has confirmed this page's content
sources 1 — gilfus-et-al-2009

Frontmatter is the page's machine-readable record — see the Schema & Guide.