Four business ethics board games varying in ethical sense-making, social interaction modes, and themes¶
Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 qualitative),q2· 0 of 1 report an effect size · 1 claim rests on one study
Description¶
The study employed four business ethics board games adopted from prior research: LMX: The Game!, the Ethics Argumentation Game, Privacy by Design, and the Trading Trainers Game. They were "adopted from prior research and designed to vary in ethical sense-making, modes of social interaction, and themes", implemented as independent pedagogical tools without teacher facilitation, with printed materials and clear rules. Table 1 reports participants' evaluations of each game on a 1 (Very Poor) to 7 (Excellent) scale.
Design Implications¶
Context¶
Requirements¶
- Games were new to participants, used printed materials, and were accompanied by clear rules
Constraints¶
- The games were implemented as independent pedagogical tools without any intended facilitation from teachers or instructors
Target Learners¶
- adults of diverse cultural, professional, and age backgrounds, aged 18-59
Learning Goals¶
- ethical sensitivity, ethical reasoning, ethical motivation, and ethical action in business contexts
Claims¶
- Solo Mode Less Effective Social Modes Ethics Games [+M]
- Adult learners report both benefits and challenges when playing ethics board games, and these cluster into 21 benefit and 21 challenge themes across the forethought, performance, and reflection phases of self-regulated learning [+W]
Related Designs¶
Examples¶
-
Key Sources¶
- Zvereva, G., Guillén, G., Al-Msallam, S., Hamari, J., & Xi, N. (2026). Game-based learning for ethics: benefits, challenges, and dilemmas. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10678-z
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
four-business-ethics-board-games-set |
title |
Four business ethics board games varying in ethical sense-making, social interaction modes, and themes |
description |
The study employed four business ethics board games adopted from prior research: LMX: The Game!, the Ethics Argumentation Game, Privacy by Design, and the Trading Trainers Game. |
status |
review |
generated |
by process:settle-candidates on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — zvereva-2026 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.