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Four-game vocabulary treatment sequence (hangman, flash card memory game, bingo, odd man out)

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 1 claim rests on one study

Description

The treatment element is a sequence of four group-based vocabulary games adopted from "Games for Young Learners" and practiced in the last 20 minutes of each session: "New vocabulary items in "Happy Earth 1" (Bowler & Parminter, 2002) were taught and practiced via four games with the first group in the last 20 minutes of every session." Each game ran for five of the 20 total sessions, with learners arranged into small groups and the instructor monitoring and eliciting answers and reasons afterwards.

Design Implications

Context

Requirements

  • New vocabulary items from the course book Happy Earth 1 as the target content
  • Small-group arrangement and teacher monitoring during and after game play

Constraints

  • Tested only with elementary-level learners aged 10 to 15 at one language institute

Target Learners

  • young EFL learners at elementary proficiency level (ages 10-15)

Learning Goals

  • foreign language vocabulary learning and retention

Claims

Examples

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Key Sources

  • Masoumeh Mehregan. (2014). Game-Based Tasks for Foreign Language Instruction: Perspectives on Young Learners' Vocabulary Acquisition. The IAFOR Journal of Language Learning. https://iafor.org/journal
Page metadata
Field Value
type design
id four-game-vocabulary-treatment-sequence
title Four-game vocabulary treatment sequence (hangman, flash card memory game, bingo, odd man out)
description The treatment element is a sequence of four group-based vocabulary games adopted from "Games for Young Learners" and practiced in the last 20 minutes of each session: "New vocabulary items in "Happy Earth 1" (Bowler &...
status review
generated by process:settle-candidates on 2026-11-02
trust unverified — no one has confirmed this page's content
sources 1 — masoumeh-mehregan-2014

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