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Four-scaffold inquiry cycle delivered as context-aware game scaffolds

Design · All designs
Evidence · no claims cited

Description

The app structures each inquiry spot around four scaffolds following Stripling's social inquiry model. The "Connection scaffold, which is in the form of voice navigation, will provide students with background information about the societal issue"; Investigation guides data collection; Construction supports "generalising the information on hand via mind-mapping and making an interim conclusion about the issue via audio-recording"; and Reflection uses video-blogging to set goals for the next spot.

Design Implications

Context

Requirements

  • Each inquiry spot must present all four scaffolds in sequence to complete the inquiry cycle

Constraints

Target Learners

  • Grade-10 secondary students

Learning Goals

  • Inquiry into societal issues from multiple perspectives

Claims

Examples

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Key Sources

  • Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue. (2017). Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology. International Conference Educational Technologies 2017.
Page metadata
Field Value
type design
id four-scaffold-context-aware-inquiry-cycle
title Four-scaffold inquiry cycle delivered as context-aware game scaffolds
description The app structures each inquiry spot around four scaffolds following Stripling's social inquiry model.
status review
generated by process:settle-candidates on 2026-11-03
trust unverified — no one has confirmed this page's content
sources 1 — morris-siu-yung-jong-2017

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