Four-scaffold inquiry cycle delivered as context-aware game scaffolds¶
Design · All designs
Evidence · no claims cited
Description¶
The app structures each inquiry spot around four scaffolds following Stripling's social inquiry model. The "Connection scaffold, which is in the form of voice navigation, will provide students with background information about the societal issue"; Investigation guides data collection; Construction supports "generalising the information on hand via mind-mapping and making an interim conclusion about the issue via audio-recording"; and Reflection uses video-blogging to set goals for the next spot.
Design Implications¶
Context¶
Requirements¶
- Each inquiry spot must present all four scaffolds in sequence to complete the inquiry cycle
Constraints¶
Target Learners¶
- Grade-10 secondary students
Learning Goals¶
- Inquiry into societal issues from multiple perspectives
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue. (2017). Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology. International Conference Educational Technologies 2017.
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
four-scaffold-context-aware-inquiry-cycle |
title |
Four-scaffold inquiry cycle delivered as context-aware game scaffolds |
description |
The app structures each inquiry spot around four scaffolds following Stripling's social inquiry model. |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — morris-siu-yung-jong-2017 |
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