Skip to content

Game jam resource kit: non-digital and digital materials, software, venue and devices for 4C-focused jams

Design · All designs
Evidence · no claims cited

Description

A concrete set of materials, tools and venue conditions the article identifies as necessary to organize a game jam aimed at 4C skill development. It includes non-digital brainstorming materials ("pencils, sticky notes, colored paper, dice, cards, cardboard, scissors, and glue"), laptops with software such as Scratch, GameMaker Studio, Adobe Photoshop, Google Drive tools and Unity, plus a venue with electricity, Internet connection, tables, an eating area and quiet resting areas.

Design Implications

Context

Requirements

  • A venue with electricity, Internet connection and working tables
  • Laptops with event software installed, plus extra devices in case participants' laptops fail
  • Tutors and voluntary workers to support idea generation, materials and technical problems

Constraints

  • Even paper-based teams should have computer and Internet access to check game mechanics and the event theme

Target Learners

  • adolescent students (12–16) participating in game jams

Learning Goals

  • collaborative video-game concept development and 4C skill practice

Claims

Examples

-

Key Sources

  • Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. (2022). Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability 2022, 14, 2246. https://doi.org/10.3390/su14042246
Page metadata
Field Value
type design
id game-jam-resource-kit
title Game jam resource kit: non-digital and digital materials, software, venue and devices for 4C-focused jams
description A concrete set of materials, tools and venue conditions the article identifies as necessary to organize a game jam aimed at 4C skill development.
status review
generated by process:settle-candidates on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — contreras-espinosa-2022

Frontmatter is the page's machine-readable record — see the Schema & Guide.