GPS-supported gamified mobile app for context-aware outdoor social inquiry learning¶
Design · All designs
Evidence · no claims cited
Description¶
The article describes a mobile application developed to engage and support students pursuing context-aware social inquiry learning in outdoor environments. Based on received GPS signals, "gamified context-aware scaffolds of the App will pop up in accordance with students' physical positions in the real world", engaging and supporting students in accomplishing outdoor inquiry tasks at the fieldtrip site.
Design Implications¶
Context¶
Requirements¶
- Requires GPS signal reception to trigger location-dependent scaffolds at inquiry spots in the fieldtrip site
Constraints¶
- Designed for outdoor fieldtrip environments rather than classroom settings
Target Learners¶
- Grade-10 secondary students
Learning Goals¶
- Social inquiry learning: knowledge acquisition about societal issues
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue. (2017). Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology. International Conference Educational Technologies 2017.
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
gsil-gamified-outdoor-sil-app |
title |
GPS-supported gamified mobile app for context-aware outdoor social inquiry learning |
description |
The article describes a mobile application developed to engage and support students pursuing context-aware social inquiry learning in outdoor environments. |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — morris-siu-yung-jong-2017 |
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