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GPS-supported gamified mobile app for context-aware outdoor social inquiry learning

Design · All designs
Evidence · no claims cited

Description

The article describes a mobile application developed to engage and support students pursuing context-aware social inquiry learning in outdoor environments. Based on received GPS signals, "gamified context-aware scaffolds of the App will pop up in accordance with students' physical positions in the real world", engaging and supporting students in accomplishing outdoor inquiry tasks at the fieldtrip site.

Design Implications

Context

Requirements

  • Requires GPS signal reception to trigger location-dependent scaffolds at inquiry spots in the fieldtrip site

Constraints

  • Designed for outdoor fieldtrip environments rather than classroom settings

Target Learners

  • Grade-10 secondary students

Learning Goals

  • Social inquiry learning: knowledge acquisition about societal issues

Claims

Examples

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Key Sources

  • Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue. (2017). Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology. International Conference Educational Technologies 2017.
Page metadata
Field Value
type design
id gsil-gamified-outdoor-sil-app
title GPS-supported gamified mobile app for context-aware outdoor social inquiry learning
description The article describes a mobile application developed to engage and support students pursuing context-aware social inquiry learning in outdoor environments.
status review
generated by process:settle-candidates on 2026-11-03
trust unverified — no one has confirmed this page's content
sources 1 — morris-siu-yung-jong-2017

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