Guidance and manipulation as complementary instructional variables in computer-based problem solving¶
Design · All designs
Evidence · 3 claims (3 for) · 1 study (1 causal),q3· 0 of 1 report an effect size · 3 claims rest on one study
Description¶
The article proposes that two instructional variables play complementary roles in computer-based problem solving for concept development. Guidance leads students to see all situations relevant for developing new knowledge, benefiting performance directly after instruction; manipulation leads students to play around so that they systematically experience the results of their actions through feedback, benefiting retention. The authors state that "guidance in combination with the possibility to manipulate objects in a domain, support the acquisition of knowledge and skills in that domain".
Design Implications¶
Context¶
Requirements¶
- Guidance must expose learners to all different types of basic problem situations derivable from the target concept
- Manipulation requires a visual representation with objects whose manipulation yields feedback on the results of actions
Constraints¶
- Evidence concerns learning the conditional in first-order logic with social science students in Tarski's World
Target Learners¶
- first- and second-year social science students
Learning Goals¶
- acquisition of concepts of logic
- problem-solving knowledge and skills in a domain
Claims¶
- Guidance Improves Posttest Logic Conditional [+M]
- Manipulation Improves Retention Logic [+M]
- Guidance Plus Manipulation Support Acquisition [+M]
Related Designs¶
Examples¶
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Key Sources¶
- Tessa Eysink, Sanne Dijkstra, Jan Kuper. (2002). The role of guidance in computer-based problem solving for the development of concepts of logic. Instructional Science. https://doi.org/10.1023/A:1016018210897
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
guidance-manipulation-dual-variable-account |
title |
Guidance and manipulation as complementary instructional variables in computer-based problem solving |
description |
The article proposes that two instructional variables play complementary roles in computer-based problem solving for concept development. |
status |
review |
generated |
by process:settle-candidates on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — tessa-eysink-2002 |
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