Structured 120-minute game-based lesson flow with alternating group, individual, and plenary phases¶
Design · All designs
Evidence · no claims cited
Description¶
The article presents a 16-step flow chart (Table 2) for a 120-minute socio-pedagogical activity built around the marble game, alternating game play, referee scoring, flash-card work, clothesline reading, puzzle solving, and plenary recitation. The article states that "the teaching and learning processes for the lesson in which the educational games are used should be planned in detail". The flow allocates 30 minutes to the marble game and 90 minutes to additional games and teaching materials.
Design Implications¶
Context¶
Requirements¶
- A prepared table of proper names, pronouns, nouns, verbs, adjectives and expressions to facilitate communication in the lesson
Constraints¶
- The flow chart was developed for a specific socio-pedagogical activity with 16 physically handicapped students aged 11-16 in a dining hall of approximately 130 m2
Target Learners¶
- secondary school students
- university students
Learning Goals¶
- foreign language vocabulary learning
- participation and communication in the target languages
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Coşkun, H. (2013). The importance of educational marble games in teaching German. Egitim Arastirmalari – Eurasian Journal of Educational Research, 53, 151-174. https://dergipark.org.tr/en/pub/ejer
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
marble-game-lesson-flow-chart |
title |
Structured 120-minute game-based lesson flow with alternating group, individual, and plenary phases |
description |
The article presents a 16-step flow chart (Table 2) for a 120-minute socio-pedagogical activity built around the marble game, alternating game play, referee scoring, flash-card work, clothesline reading, puzzle solvin... |
status |
review |
generated |
by process:settle-candidates on 2026-11-02 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — coşkun-2013 |
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