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Structured 120-minute game-based lesson flow with alternating group, individual, and plenary phases

Design · All designs
Evidence · no claims cited

Description

The article presents a 16-step flow chart (Table 2) for a 120-minute socio-pedagogical activity built around the marble game, alternating game play, referee scoring, flash-card work, clothesline reading, puzzle solving, and plenary recitation. The article states that "the teaching and learning processes for the lesson in which the educational games are used should be planned in detail". The flow allocates 30 minutes to the marble game and 90 minutes to additional games and teaching materials.

Design Implications

Context

Requirements

  • A prepared table of proper names, pronouns, nouns, verbs, adjectives and expressions to facilitate communication in the lesson

Constraints

  • The flow chart was developed for a specific socio-pedagogical activity with 16 physically handicapped students aged 11-16 in a dining hall of approximately 130 m2

Target Learners

  • secondary school students
  • university students

Learning Goals

  • foreign language vocabulary learning
  • participation and communication in the target languages

Claims

Examples

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Key Sources

  • Coşkun, H. (2013). The importance of educational marble games in teaching German. Egitim Arastirmalari – Eurasian Journal of Educational Research, 53, 151-174. https://dergipark.org.tr/en/pub/ejer
Page metadata
Field Value
type design
id marble-game-lesson-flow-chart
title Structured 120-minute game-based lesson flow with alternating group, individual, and plenary phases
description The article presents a 16-step flow chart (Table 2) for a 120-minute socio-pedagogical activity built around the marble game, alternating game play, referee scoring, flash-card work, clothesline reading, puzzle solvin...
status review
generated by process:settle-candidates on 2026-11-02
trust unverified — no one has confirmed this page's content
sources 1 — coşkun-2013

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