Mini-games as brief, scope-constrained, feedback-rich activities for focused L2 practice¶
Design · All designs
Evidence · no claims cited
Description¶
The article relies on the notion of mini-games, defined as gameful activities that can be completed in brief sessions, are constrained in scope, provide consistent feedback, and thus lend themselves well to focused practice. In the study, mini-games were embedded in a mystery story read in class, first in a tutorial version without time pressure or rewards and then in a full version with time pressure, rewarding, between-learner competition, and vivid CF adapted to the game fantasy.
Design Implications¶
Context¶
Requirements¶
- Consistent feedback provision within the game activity
Constraints¶
- Observation of learners in practice suggests that they were treating the practice tasks rather mechanically
Target Learners¶
- Dutch-speaking secondary education learners of English
Learning Goals¶
- English quantifiers and the double object construction
Claims¶
Related Designs¶
Examples¶
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Key Sources¶
- Cornillie, F., & Desmet, P. (2015). Design and empirical evaluation of controlled L2 practice through mini-games—moving beyond drill-and-kill?. Critical CALL – Proceedings of the 2015 EUROCALL Conference, Padova, Italy. http://dx.doi.org/10.14705/rpnet.2015.000325
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
mini-games-for-focused-l2-practice |
title |
Mini-games as brief, scope-constrained, feedback-rich activities for focused L2 practice |
description |
The article relies on the notion of mini-games, defined as gameful activities that can be completed in brief sessions, are constrained in scope, provide consistent feedback, and thus lend themselves well to focused pr... |
status |
review |
generated |
by process:settle-candidates on 2026-11-03 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — cornillie-2015 |
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