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Adaptive game-based design combining scaffolding, embedded assessment, and narrative engagement

Design · All designs
Evidence · no claims cited

Description

The program's design pattern combines a math curriculum with adaptive game-based learning: each game activity maps to a learning objective with "an interactive instruction level, as well as several layers of scaffolding and feedback." Adaptivity operates within games, between games, and across the system to give "a customized pathway between skills based on prior performance," with cohesive narrative and interactive characters supporting engagement.

Design Implications

Context

Requirements

  • Device compatibility with the program's minimum technical requirements

Constraints

  • Designed for pre-kindergarten through second grade number sense and operations content

Target Learners

  • Young children in pre-K through 2nd grade

Learning Goals

  • Fundamental number sense and operations

Claims

Patterns Used

  • Game-Based Mastery Learning: each game maps to one learning objective, with instruction, scaffolding and feedback layers and a pathway between skills based on prior performance

Examples

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Key Sources

  • My Math Academy evidence summary. (2022). Age of Learning. https://www.ageoflearning.com/schools/systemcheck/
Page metadata
Field Value
type design
id mma-adaptive-game-design-pattern
title Adaptive game-based design combining scaffolding, embedded assessment, and narrative engagement
description The program's design pattern combines a math curriculum with adaptive game-based learning: each game activity maps to a learning objective with "an interactive instruction level, as well as several layers of scaffoldi...
status review
generated by process:settle-candidates on 2026-10-07
trust unverified — no one has confirmed this page's content
sources 1 — my-math-academy-evidence-summary-2022

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