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Multi-dimensional gamified learning model combining instructor feedback, scored quizzes, and live coding

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 causal), q2 · 0 of 1 report an effect size · 2 claims rest on one study

Description

The article's learning model integrates three interlocking game-based components: Kahoot! formative-assessment cycles (micro-lecture, game, discussion), a collaborative WWTBAM revision seminar, and Codecademy's interactive Python exercises with points, badges, and leaderboards. The authors describe it as "a gamified, multi -dimensional, problem-based learning approach" applied to an entry-level Python course, grounded in Self-Determination Theory principles of relatedness, competence, and autonomy. It was designed to counter declining lecture attention spans by delivering "a fully interactive learning experience" similar to a quality game experience.

Design Implications

Context

Requirements

  • Instructor authoring of weekly game questions (540 Python MC questions for WWTBAM; three Kahoot! games per week)
  • A virtual learning environment (Blackboard) to host public leaderboards and distribute materials
  • Student devices or class desktops with browser access to the platforms

Constraints

  • The authors note the limited length of multiple-choice questions and answers made authoring challenging
  • Some Codecademy lessons were not a good fit to the FSD syllabus and had unclear instructions and vague error messages

Target Learners

  • higher education students in an entry-level Python programming course

Learning Goals

  • Python programming concepts including loops, functions, object-oriented programming, GUI applications
  • problem solving, critical thinking, and collaboration skills

Claims

Examples

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Key Sources

  • Fotaris P, Mastoras T, Leinfellner R and Rosunally Y. (2016). Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class. The Electronic Journal of e-Learning Volume 14 Issue 2, pp94-110. www.ejel.org
Page metadata
Field Value
type design
id multi-dimensional-gamified-learning-model-fsd
title Multi-dimensional gamified learning model combining instructor feedback, scored quizzes, and live coding
description The article's learning model integrates three interlocking game-based components: Kahoot!
status review
generated by process:settle-candidates on 2026-11-02
trust unverified — no one has confirmed this page's content
sources 1 — fotaris-p-2016

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