Nonverbal communication game quantifying stereotype- and interaction-driven adjustments¶
Design · All designs
Evidence · 3 claims (3 for) · 1 study (1 causal),q3· 1 of 1 report an effect size · 3 claims rest on one study
Description¶
A two-player digital game board with a 3 × 3 grid on which participants guide a partner (a role-blind confederate) to a hidden acorn by moving a bird avatar. Only the participant knows the location and only the partner can collect the object, driving dyads to "achieve mutual understanding by aligning on a limited but idiosyncratic number of strategies." Dyads solved trials well above chance (89.8 ± 11.7% against a chance level of 7.7%), indicating participants generated communicative behaviors that, despite their novelty, could be mutually understood. The game measures stereotype-driven adjustment (time spent in the object square) and interaction-driven convergence across eight blocks with alternating presumed partners.
Design Implications¶
Context¶
Requirements¶
- A role-blind confederate performing both presumed-partner roles so that adjustments reflect stereotype beliefs rather than partner behavior
Constraints¶
- Minimizes linguistic conventions, so findings may not generalize to verbal communication with its prosodic and lexical cues
Target Learners¶
- adolescent participants in dyadic social interaction studies
Learning Goals¶
- measuring real-time communicative adjustment to partner beliefs and interaction dynamics
Claims¶
- Stereotype Driven Communicative Adjustment Child Partner [+M]
- Greater early-life daycare exposure predicts reduced stereotype-driven adjustment and faster communicative convergence at age 17, beyond familial environment and later social experiences [+W]
- Stereotype-driven communicative adjustments are transiently prominent at the onset of interactions and decline as contrary evidence accumulates [+W]
Related Designs¶
Examples¶
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Key Sources¶
- Koch, S. B. J., Tyborowska, A., Niermann, H. C. M., Cillessen, A. H. N., Roelofs, K., Bašnáková, J., Toni, I., & Stolk, A. (2024). Integrating stereotypes and factual evidence in interpersonal communication. npj Science of Learning 9, 52. https://doi.org/10.1038/s41539-024-00262-6
Page metadata
| Field | Value |
|---|---|
type |
design |
id |
nonverbal-communication-game-acorn-task |
title |
Nonverbal communication game quantifying stereotype- and interaction-driven adjustments |
description |
A two-player digital game board with a 3 × 3 grid on which participants guide a partner (a role-blind confederate) to a hidden acorn by moving a bird avatar. |
status |
review |
generated |
by process:settle-candidates on 2026-10-26 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — koch-2024 |
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