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NP session event logs as embedded assessment data

Design · All designs
Evidence · 1 claim (1 for) · 1 study (1 associational), q3 · 0 of 1 report an effect size · 1 claim rests on one study

Description

Newton's Playground automatically records detailed gameplay telemetry for assessment purposes. "NP automatically uploads log files to a server for each gaming session (i.e., log activity between login and logout)." Each event log for a puzzle visit records features such as game_time, pause_time, restart_count, object_count, nudge_count, erase_count, pin_count, agent vectors, ball trajectory, silver and gold trophy status, and whether the problem was solved. These logs supplied the raw data from which the game-based assessment of persistence was derived.

Design Implications

Context

Requirements

  • Log files must be uploaded to a server for each gaming session between login and logout

Constraints

Target Learners

  • middle school students

Learning Goals

  • stealth assessment of persistence during gameplay

Claims

Examples

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Key Sources

  • Ventura, M., Shute, V., & Small, M. (2013). Assessing Persistence in Educational Games. Design Recommendations for Intelligent Tutoring Systems - Volume 2: Adaptive Instructional Management. https://eric.ed.gov/?q=Assessing+Persistence+in+Educational+Games
Page metadata
Field Value
type design
id np-session-event-logs
title NP session event logs as embedded assessment data
description Newton's Playground automatically records detailed gameplay telemetry for assessment purposes.
status review
generated by process:settle-candidates on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — ventura-2013

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