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Participatory online co-design cycle embedded in design science research

Design · All designs
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Description

The study embeds participatory design into the design science research methodology as the driver of the design, development, and demonstration phases. The article prints that "the online co-design process cycle involves planning, exploring, designing, discussing, and evaluating stages", which are iterative and strengthen research rigor within DSR. Online co-design was adopted because face-to-face meetings were not feasible during the Covid-19 pandemic, and it engages users and researchers to conceptualize, create, and prototype an artefact through an online environment.

Design Implications

Context

Requirements

  • Engagement of users and researchers in iterative online stages of planning, exploring, designing, discussing, and evaluating

Constraints

  • Adopted to suit situations where face-to-face meetings between participants and researchers are not feasible

Target Learners

  • higher education students co-designing educational games

Learning Goals

  • computational thinking knowledge through co-designed mini games

Claims

Examples

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Key Sources

  • Friday Joseph Agbo, Solomon Sunday Oyelere, Jarkko Suhonen, Markku Tukiainen. (2023). Design, development, and evaluation of a virtual reality game-based application to support computational thinking. Education Tech Research Dev 71:505–537. https://doi.org/10.1007/s11423-022-10161-5
Page metadata
Field Value
type design
id online-codesign-cycle-embedded-dsr
title Participatory online co-design cycle embedded in design science research
description The study embeds participatory design into the design science research methodology as the driver of the design, development, and demonstration phases.
status review
generated by process:settle-candidates on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — friday-joseph-agbo-2023

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